
For counting the rounds

To store the cards

Where you discover new dreams (think the supply)

A blank base deck that was used to produce the cards using Dextrous

The initial deck

For counting the rounds
Gameplay Summary link h2
Start by setting a weekly intention, the goal card everyone is trying to achieve this game.
Play over seven nights (rounds), where each evening you cast dream cards - from the refreshing to the absurd - in a sequence for your fellows, saving your most cunning defences.
During the night, you must attempt to handle the dreams cast your way with your remaining sleep sentinels, reveal these cards one by one, proving you prepared a peaceful sleep routine or armed yourself with astral objects.
Your sleep score will determine how many cards you can add to the shared deck, as well as the bonus cards, buffs or penalties you carry into the next night.
When scores are compared for the round, comparison may be thy thief, allowing those who had the worst sleep to remove cards from the dream pool.
Throughout the seven nights, your aim is to achieve the overarching weekly dream but also personal goal cards (revealed just to you on night 3 and 5). The core gameplay revolves around a straightforward mechanic of equalling or trumping the power of the dream dealt in front of you with the cards you have in your hand.